Stoicism has been the basis of conflicts and habitual themes of humanity. We are built to look for leaders and be ones. But with the flaw of perception, one’s leadership and belief system can lead to an accusatory lifestyle and corruption. This is the deeper origin of Assassin’s Creed 3, and the American where it takes place. However, to understand the effectiveness and delivery of this story, we must look at the gameplay, visuals, and art style.
The combat has seen multiple improvements with Connor’s evolution and adaptation to his Native American background with his newfound skills of being a part of the brotherhood. He switches between a blade and a dagger, two Tomahawks, with a newly designed Hidden blade that is used as a dagger. The combat combines the free-flow style that is adopted in Brotherhood with cinematic finishers, using dynamic camera angles, environmental destruction, and great fight choreography. With Connor’s background, he offers a faster and nicer flux with his parkour, which adds more use of the environment and small pre-rendered animations for the contention of a cinematic feel. By far, this game has some of the most fun combat and movement and inveigles you to attack guards and more head-on tactics when it is required or optional.
A long-time AC3 fan and an employee at Reddit TheRoboDude states, “ AC3 combat is the best and offers the most rewarding kill streaks and challenges.” They continue by postulating, “ Especially if you allow your notoriety to go high and attract many opponents.”
The visuals themselves have improved, with a more realistic take on the character models. The game runs at 60 fps even with the tree work and the natural feel of the game. It sums up the revolution experience with the somewhat ugly assets of the architecture this is the correct choice since they didn’t have an effective way to color their houses during this time. Even though the models do still look kinda hollow, in comparison to the Uncharted series or Last of Us, the MOcap (Motion Capture) looks so good and shows the emotional take, this story stands on. But to understand the deftly designed assets, we must look at the art style itself.
IGN Journalist, Seth G. Macy believes there are some elements of the visuals that are flawed, but overall really work, “Everything that’s not alive in Assassin’s Creed 3 now looks incredibly realistic. Everything that’s not alive in Assassin’s Creed 3 now looks incredibly realistic (except for corpses, I suppose, which occasionally rag dolls hilariously). The brick buildings and cobblestone streets of Boston are amazing in their new fidelity.”
The art style is very basic, with heavy realism and skin tones being very pasty and brown. However,r the game is based on a very neutral color palette, which kind of bummed me out, since Revelations had a great teal or green palette, and the use of the snow within this game would have been great for a blue or green palette. But I digress since the horizons and sunsets are very beautiful for the age of this game.
So what I didn’t include was the lack of love this game got when it came out. Most see this game as the decline of the AC series and Ubisoft themselves. Since it went away from the loveable character that was Ezio and so many changes, it kind of got canned. In a somewhat unfortunate series of events, this game has made its way up the hierarchy of the best AC games, with people enjoying the concept and writing and even Connor’s character development (which was a point of contention against this game) with a cut monologue that resurfaced sometime after the game was released. I think this game starts to show the dynamic and ideological pros and cons of the Brotherhood and Templar conflict.
Overall, this game shows off the improvements of the later generation of games, while also establishing a new one, now obviously I will admit some cracks show, but so do the ideologies of the sides in the American Revolution and Templar v, Brotherhood conflict.