Humanity’s evolution is built on three cruxes, tragedy, corruption, and the goal of the ontology of regret. Now obviously we as humanity don’t have the type of power to turn back time, nor change it. Due to this, within religions or studies, everything leads to a hollow end or a righteous genesis. So rightfully, when the DLC of the first Dark Souls presents us with that opportunity, we run for it knowing how badly humanity and all those goals have affected the world. The player dives into the world of Lordran, however at the very end of the game (which reflects) the main story, we see that the same outcome happens. You as the player aren’t the hero, you are either the usher of the upcoming events or just a cog in the machine within the latter. The idea of ontology that Miyazaki presents is one of, “If the effects of the situation are set in stone, then how do we change the causation, by which too is immutable.?”
This is only a fraction of the genius within this DLC, which mirrors the visuals, and combat.
The combat in the DLC has stayed aside from the bosses. Which rivals some of the best bosses in the main game. One of the reasons for this is its difficulty, since FromSoft found the abuse of magic and elemental abilities, they were able to appropriately design certain bosses with lesser weaknesses and more resistance to elemental and magic-based damage. I do think that since the DLC is smaller and had the same amount of time to develop, they were able to flesh out certain boss fights and use “quality over quantity” within their game design.
You also get the chance to delve deep into the story of the Anor Londo knights, the relationships they had with each other, and the possibility of fighting the pygmy of man’s hollow. Which shows the causation of the entire franchise’s problem, within one embodiment. However to deliver these great experiences, From had to not only improve but stabilize what they had established within the main game.
As for comparison, the original ran at a crisp 45 frames per second with a 1080 quality. We do however see slow downs, dropping the rates into the 30’s and even 20’s. The DLC comes in at 60 frames per second, with the lowest rates being 45-46 frames per second.
Overall, I think this piece heightens my love for the game and reminds me that any type of DLC can change your outlook on the title. For Instance, how indisposed I feel when playing the second Dark Souls and its series of overpriced DLC.