
The question of a societal resignation to fatalism is held within the world of Final Fantasy 3 and each character’s masterful design and arc throughout the story. The fate of each character is to be a willing sacrifice and a mere cog in the machine. All just for one person: you. Even with the somewhat deeper and coherent take on the first two games, is the delivery effective within its combat and visuals? But first, there is a point of contention within this game that I feel should be covered.
The third addition to the series was the last of the NES and was released nearly seven months before the release of the SNES. It didn’t get an English translation for the 3-D take on the Nintendo DS nearly 17 years after the release. However, the version I played, the pixel remaster, was a visually approved and English-translated version of the NES. Within this Engimacy, most have not witnessed the recovery of the series after the second the title, but how is the combat and gameplay fair?
The game has similar role-playing experiences with the addition of new spells, jobs, and a leveling system. The new spell system, called summon spells, allows characters to summon other NPC’s for passive and offensive abilities. Jobs, however, are a new idea that brings new character designs and the level caps they have. These jobs are encompassed by the four archetypes presented within the game, these can be freely switched in and out and mixed and matched to your liking. These are the following:
- Knight: Onion Knight, Knight, Archer, Dragoon, Black Knight, Viking.
- Melee: Fighter, Monk, Ninja, Thief, Martial Artists, Hunter.
- Black Mage: Elementalist, Master Black Mage.
- White Mage: Scholar, Master White Mage, Wiseman.
- Alt Mage: Red Mage, Bard, Summoner.
These present such a great customization ability for the player, and the leveling system going from the individual weapons to now being a split between jobs and characters themselves in comparison to the previous entry. To deliver the combat in a smooth way, they must present a build of the game that shows the masterful quality of visuals. Reddit Admin known as Mortar 9 believes this game upgrades the foundation laid upon by the first and second games.
“I’ve been playing FF3 lately; it’s the last one left for me to complete the mainline games (except 11), and I just wanted to express some of my frustrations with it,” They continue by stating. “I’m not up to Crystal Tower and its notorious lack of save points yet, at least for this one, I’m mentally prepared.”
The art style in this game is so good, with a return to the original art style from the first title and the sprite work being greatly detailed in comparison to the second. Since this game is very close to the improvements of the SNES, they pushed the system to its greatest extent to the point of being one of the best-looking NES games. The character design is so unique with no reskins like the first two, and regular enemies are highly detailed to the point of being within the same design principle of the main bosses in the first and even second game. Forum user Lyall Aurion believes it is smoother than some of the future entries.
“FFIV has better graphics, but FFIII had smoother graphics, in my opinion,” Aurion said.
Overall, I liked this game, and it deserves to be recognized more since this game is seen as one of the enigmas within the series. However, whichever version you play, this game is such a journey to the point of revealing the journey of the first game.