Servitude is a physical, social, and mental construct based on the idea of helping one who has authority over you. Physically, you may do laborious actions in support of your intentions or goals, this could stem from economic servitude or just to keep the seeds of the mind from not raging. Sociality is from historical or man-made hierarchies that were immoral, but I digress. Mentally is through the control of your feelings and mindset. The Spin-off tales of Kratos’ Greek saga delve into the mentality and humanizes Kratos in a great way. I’ve always liked these series of games, but I want to delve into the first one, Chains of Olympus. To see whether the combat and visuals are truly superior to their main counterparts. But first, there were a lot of developmental changes.
The franchise took a different direction due to the change in studios, with Sony advocating for Ready At Dawn to take over the assignments of translating the massive scale of the first game to the underdog system, the Sony PSP. However, this seemingly colossal task would be in favor for both the series and Ready at Dawn due to their familiarity of spinning off massive titles for the system. While also putting Kratos into the care of a studio that actually cared about coherent and effective writing. These factors influenced the anatomy of the series and how the public began to look at the series.
The combat remains the same, with a couple of new abilities and weapon combinations. I think the simplicity of this game speaks to what Ready At Dawn was doing. By showing that they didn’t need to change it since it wasn’t broken. I think the implementation of the Persian setting and dipping its toes into their mythology breathes fresh air narratively and contextually as well. An anonymous user of Reddit believes that the game translates the formula well on the PSP: “Combat is fun, it’s classic God of War but the magic is uninteresting and the enemies that hold two swords and automatically attack,” the user said.
The visuals took a plunge due to the limitations of the PSP, but the sands and architecture had unique and coherent assets. The enemy designs were a breath of fresh air, also making me excited for when Kratos goes to Egypt. A military vet who played these games while in Bagdad, Mark Matthews, believes the game’s graphics and the way it runs are ahead of its time.
“Keeping with my current track record, this game is absolutely amazing. The graphics are crisp, load times are almost non-existent, and the gameplay is the same as the previous two God of War games on the PlayStation 2 – perfect,” Matthews said.
Overall, I like this game, and it’s fresh and captures the greatness and effectiveness of the God of War franchise, while also showing off the specs of the PSP.