Leadership is the very ideology that builds organizations, societies, and the very outlook of their sovereignty. We see throughout the jump between a novice and a leader. But never the process and transfiguration between those ranks. I think by analyzing this phase, you can find the independent variable of how they may rule. This is the reason for the masterful writing of Ezio Auditorue’s character. Just like his growth within rankings, the combat has found a great upturn within its visuals. To understand these improvements, we must analyze and analogize this game’s systems to the ones previously.
The game has endured very few changes since the second entry, the main system to be introduced is the chain takedowns, which allows there to be a smoother flow between each enemy. It also incentivized more offense-based approaches to the game, a main concern in the other two. The stealth takes a turn for the better, with things like brotherhood takedowns, which serve as multi-takedown opportunities. The game also presents more of an RPG feel with more weapons and stats to delve into. A longtime fan, known on the internet as BrunoHM, suspects that the lack of direction within the gameplay is thematically correct.
“Considering Brotherhood’s “zero to hero” progression.” They perpetuate this by also stating, “Alongside new tools, a variety of activities, the introduction of Recruits and Rome opening up, the game is far from static,” BrunoHM said.
The overall visuals haven’t changed, or at least within the visual quality’s school of thought, however, they changed the filter to a more neutral color with at times a faint red filter. With the sheer scale of certain set pieces and the more grainy art style within the asset works it gives off an oil painting-like aesthetic. Reddit user, Izeris, believes the game is built upon the framework of the previous title.
“Because to me brotherhood is like a refined ac2 in almost every way. Love the brotherhood system, the city upgrades, the better graphics.” They retain on by stating, “the added stuff like; the crossbow, the armor looks, the Romulus stuff, Rome itself.”
Overall, this is where I feel the series hit its stride between the gameplay and the story. Even though we saw improvement between the first and second entry, this game truly established the groundwork of where the game’s development should end.